Incentive Design in Gamified Cyber Security Training: The Roles of Loss Aversion and Fixed Rewards
inforesearchPeer-Reviewed
security
Source: Elsevier Security JournalsSeptember 26, 2026
Summary
This research paper examines how to design effective gamified cyber security training (using game elements like points and levels to teach security skills) by studying loss aversion (people's tendency to fear losing what they have more than gaining something new) and fixed rewards. The study explores which incentive structures motivate people to engage with and learn from security training games most effectively.
Classification
Attack SophisticationModerate
Monthly digest — independent AI security research
Original source: https://www.sciencedirect.com/science/article/pii/S0167404826003639?dgcid=rss_sd_all
First tracked: September 26, 2026 at 02:01 AM
Classified by LLM (prompt v3) · confidence: 95%