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InfoResearchPeer-reviewed

Plausibly Deniable Covert Communication via Saved Game State: Capacity and Feasibility

Published
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Summary

Researchers propose Trilobyte, a system that hides encrypted data in the saved game state of single-player games tolerated in censored regions, using shared cloud-synchronized gaming accounts for asynchronous communication. In their inspection-oriented adversary model, where attackers may control gaming platforms and physically inspect devices, they report it can embed up to 5.3 MB in a one-hour session. They also evaluate acquiring accounts through purchases and rentals on Chinese gaming platforms.